The dev blog of Ethan Gibson

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Tag: gameplay

  • The game Deltarune starts as a very relaxing game. It contains design elements and characters obviously pulled from its predecessor, Undertale, and uses them to build a brand-new story. The game contains beautiful art, music, and story. Even though it is not fully published, each chapter feel like it contains nearly a full game on its own, both building on the story from the previous chapter and creating a new one at the same time.

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  • My History with the Game For some time I have had an interest in a career as a 911 call center operator, or dispatcher. I began looking online for simulation games related to dispatchers, and came across this game on Steam. After spending a few days doing research about the game, watching people playing it […]

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